Be A Perfect Green

April 2015, A simple game made with Processing in two weeks, a little game about balance the color, and the lost of yourself. Position: Design/Programming/Audio Design

BAPerfectGreen

2 Comments »

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Celestia, Vocal Interaction Game

Celestia, a vocal interaction music game, finalist of Indiecade 2014, showcase@PAX East 2014, showcase@ E3 2014, a poster at SIGGRAPH 2013, and one of ACM-CHI Game Competition Finalists(May 2013, Paris).

Celestia on Polygon!

Cheng’s Music

performance

 


Pulse Matrix, Audio Visualization Tool

August 2011, Pulse Matrix, sound visualization application, Independent work, Position: Programmer/Designer for audio and visual .

 

Be A Perfect Green

BAPerfectGreen

April 2015, A simple game made with Processing in two weeks, a little game about balance the color, and the lost of yourself. Position: Design/Programming/Audio Design

Aquaria Simulation

behind scene1 copy

October 2013, Aquaria Simulation Studying, part of Sony Project, including fish flocking prey-predator algorithm, and fish natural movement algorithm

FL•U, iOS Bio-Surveillance App

FL•U cover

Summer 2013, FL•U, a gamified iOS multi-lingual influenza surveillance and disease prevention app. Position: Programmer (team of 3)

TuneTrain, Music Education iOS App

cover

Spring 2013, TuneTrain(App Store), 200,000+ download, a music education iOS Application, encourage children to create music by drawing. Position: Programmer for Voice Detection, Midi-to-Notation Algorithm, Sequencer (team of 7)

Fitbit Data Visualization

sleep data

CMU-ETC-Building Virtual World

ETC_LOGO

MaKey MaKey & Happy Birthday

MaKey MaKey little experiment

Herb Ensemble, Interactive Installation

herbEnsemble

Pulse Matrix as Multiple Pulse Sensor

pulseSensor

About Me…

profile

 

Sound Design

midilearning

works with 3Ds Max

fish-素模