October 2013, Aquaria Simulation Studying, part of Sony Project, including fish flocking prey-predator algorithm, and fish natural movement algorithm
杨橙个人作品集 / Cheng's Portfolio
Celestia, a vocal interaction music game, finalist of Indiecade 2014, showcase@PAX East 2014, showcase@ E3 2014, a poster at SIGGRAPH 2013, and one of ACM-CHI Game Competition Finalists(May 2013, Paris).
August 2011, Pulse Matrix, sound visualization application, Independent work, Position: Programmer/Designer for audio and visual .
April 2015, A simple game made with Processing in two weeks, a little game about balance the color, and the lost of yourself. Position: Design/Programming/Audio Design
October 2013, Aquaria Simulation Studying, part of Sony Project, including fish flocking prey-predator algorithm, and fish natural movement algorithm
Summer 2013, FL•U, a gamified iOS multi-lingual influenza surveillance and disease prevention app. Position: Programmer (team of 3)
Spring 2013, TuneTrain(App Store), 200,000+ download, a music education iOS Application, encourage children to create music by drawing. Position: Programmer for Voice Detection, Midi-to-Notation Algorithm, Sequencer (team of 7)
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