Be A Perfect Green

BAPerfectGreen

April 2015, A simple game made with Processing in two weeks, a little game about balance the color, and the lost of yourself. Position: Design/Programming/Audio Design

Celestia, Vocal Interaction Game

Celestia, a vocal interaction music game, finalist of Indiecade 2014, showcase@PAX East 2014, showcase@ E3 2014, a poster at SIGGRAPH 2013, and one of ACM-CHI Game Competition Finalists(May 2013, Paris).

Celestia on Polygon!

Aquaria Simulation

behind scene1 copy

October 2013, Aquaria Simulation Studying, part of Sony Project, including fish flocking prey-predator algorithm, and fish natural movement algorithm

FL•U, iOS Bio-Surveillance App

FL•U cover

Summer 2013, FL•U, a gamified iOS multi-lingual influenza surveillance and disease prevention app. Position: Programmer (team of 3)

TuneTrain, Music Education iOS App

cover

Spring 2013, TuneTrain(App Store), 200,000+ download, a music education iOS Application, encourage children to create music by drawing. Position: Programmer for Voice Detection, Midi-to-Notation Algorithm, Sequencer (team of 7)

Fitbit Data Visualization

sleep data

Herb Ensemble, Interactive Installation

herbEnsemble

Pulse Matrix as Multiple Pulse Sensor

pulseSensor

Pulse Matrix, Audio Visualization Tool

August 2011, Pulse Matrix, sound visualization application, Independent work, Position: Programmer/Designer for audio and visual .